https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.htm
Device | Native Resolution (Pixels) | UIKit Size (Points) | Native Scale factor | UIKit Scale factor |
iPhone X | 1125 x 2436 | 375 x 812 | 3.0 | 3.0 |
iPhone 8 Plus | 1080 x 1920 | 414 x 736 | 2.608 | 3.0 |
iPhone 8 | 750 x 1334 | 375 x 667 | 2.0 | 2.0 |
iPhone 7 Plus | 1080 x 1920 | 414 x 736 | 2.608 | 3.0 |
iPhone 6s Plus | 1080 x 1920 | 375 x 667 | 2.608 | 3.0 |
iPhone 6 Plus | 1080 x 1920 | 375 x 667 | 2.608 | 3.0 |
iPhone 7 | 750 x 1334 | 375 x 667 | 2.0 | 2.0 |
iPhone 6s | 750 x 1334 | 375 x 667 | 2.0 | 2.0 |
iPhone 6 | 750 x 1334 | 375 x 667 | 2.0 | 2.0 |
iPhone SE | 640 x 1136 | 320 x 568 | 2.0 | 2.0 |
iPad Pro 12.9-inch (2nd generation) | 2048 x 2732 | 1024 x 1366 | 2.0 | 2.0 |
iPad Pro 10.5-inch | 2224 x 1668 | 1112 x 834 | 2.0 | 2.0 |
iPad Pro (12.9-inch) | 2048 x 2732 | 1024 x 1366 | 2.0 | 2.0 |
iPad Pro (9.7-inch) | 1536 x 2048 | 768 x 1024 | 2.0 | 2.0 |
iPad Air 2 | 1536 x 2048 | 768 x 1024 | 2.0 | 2.0 |
iPad Mini 4 | 1536 x 2048 | 768 x 1024 | 2.0 | 2.0 |
'3D world > Unreal Engine Games Review' 카테고리의 다른 글
insidePanel 만들기 (0) | 2019.01.20 |
---|---|
전역 바이너리 세마포어, 전역 queue 설정 (0) | 2019.01.19 |
어디에나 띄우는 로딩중 동그라미 + 딜레이 주는 방법 (0) | 2019.01.17 |
iOS 디버깅 방법 (0) | 2019.01.16 |
UISegmentedControl (0) | 2019.01.16 |
최근댓글